Criminal Organizations of the Silver River

Due to the vastness of space, it is borderline impossible to truly police all of it. Thus, criminal organizations often operate undetected on an unpresidented scale, using uninhabited systems and worlds as bases and smuggling goods in and out through the massive influx of traffic that comes in and out of the major trade hubs of the Silver River. The Stellar Confederation generally serves as a hub of borderline state approved organized crime, with many organizations operating publically and with minimal effort against them so long as they bribe the proper people and don't step on the wrong corporate toes. However, compared to the more wild and brutish small time pirate organizations that plague common shipping refueling stops and the independent worlds, Stellar Confederation criminal organizations are noted to be almost business-like and often conduct themselves in a civil manner. They focus less on destruction and violence that disrupts the norm, instead focusing on more covert and profitable activities such as drug dealing, protection rackets, fraud, and so on. This is not to say piracy, gang wars, and so on do not trouble the Stellar Confederation. They do, very frequently and bloodily. But the omni-corporations ensure that their assets, profit, and customer base is never overly damaged by the criminals with threats of retribution bordering on all out genocide.

Within the Penrith Aldwylsar, meanwhile, organized crime is borderline extinct. The tenets of the Penrith faith are directly opposed to criminal activity, as it harms communities of all levels. Strict law enforcement and heavy security designed specifically to combat organized groups operating in the shadows combined with deployment of military forces to capture or kill any known members of said organizations means that any attempted pirate gang usually ends up executed by a Kyrlsmahr kill team long before they're established enough to pose a threat. Instead, the majority of criminal organizations are simply black market dealers, smugglers, and the occasional arms trafficker that just barely manages to skirt past Varathi survelliance of all in-coming and out-going traffic on all worlds. Small-time street gangs exist in some of the more distant or less essential colonies, but they are rarely able to do much than commit muggings or sell drugs on the street without the garrison stepping in. Meanwhile, crime in the independent territories varies from government to government, but by and large they lack the same strength of numbers and funding that the larger government have to prevent criminals from organizing themselves to a dangerous effect

Confederation-Based Criminal Organizations

 * Zayr Workers Collective
 * Theleris Family
 * Ziankald Bytre Qhum xe